Skip to content
npcnewsroom

npcnewsroom

Primary Menu
  • RPG / Single-Player
  • Games / Discussions / Top
  • Survival / Indie
  • Reviews
  • Business / PC Market
  • UK / PC
  • Price Comparison / Discounts
  • Home
  • Games / Discussions / Top
  • South Korean Indie Studio PepperStones Announces Steam Demo for Unique Café Management Roguelike ‘HIPS N NOSES’
  • Games / Discussions / Top

South Korean Indie Studio PepperStones Announces Steam Demo for Unique Café Management Roguelike ‘HIPS N NOSES’

Sandie Doretta July 28, 2026 4 minutes read

Independent game development studio PepperStones, based in South Korea, has officially announced that the public demo for their innovative title HIPS N NOSES will launch on Steam on July 31, 2026. The game presents a distinctive blend of café management simulation and roguelike action gameplay, set in a surreal world where sleep has become impossible for everyone except the protagonist, Mela. The announcement came through a Reddit Ask Me Anything session hosted by Suyoung Ha, CEO and producer at PepperStones, who expressed enthusiasm about sharing their creative journey with the global gaming community.

A World Without Sleep: The Unique Premise of HIPS N NOSES

HIPS N NOSES introduces players to a compelling narrative centered around Mela, the only person in the world who retains the ability to dream. This unusual gift becomes both her burden and her calling. During daylight hours, players manage a specialized café that serves a profound purpose beyond simply serving beverages and food. The establishment functions as a sanctuary where customers can recover their lost memories, adding emotional depth and meaningful interactions to the management simulation aspects of the game. The café management component promises to deliver the satisfying loops that fans of simulation games have come to love, while incorporating narrative elements that give each customer interaction significance.

When night falls, the gameplay transforms dramatically. Mela ventures into dangerous dream worlds filled with nightmares that must be confronted and defeated through roguelike combat mechanics. These nocturnal expeditions serve a dual purpose: protecting the dream realm from malevolent forces while collecting rare ingredients that will be used in the café the following day. This day-and-night cycle creates a cohesive gameplay loop where both halves of the experience feed into and enhance each other, encouraging players to excel at both café management and combat to progress effectively.

PepperStones: A Rising Force in Korean Indie Development

The South Korean game development landscape has traditionally been dominated by large corporations focusing on massively multiplayer online games and mobile titles. However, the indie game scene in Korea has been experiencing remarkable growth over the past decade, with studios like PepperStones representing a new wave of creative developers willing to take artistic risks. The studio previously developed and released a game called Wetory, an experience that provided valuable lessons now being applied to HIPS N NOSES. According to the development team, the challenges of creating and marketing their first title internationally taught them crucial insights about reaching global audiences while maintaining their unique creative vision.

The choice to develop a stylized 3D art direction reflects PepperStones’ commitment to creating visually distinctive experiences that stand out in the crowded indie marketplace. The team has invested significant effort into designing memorable characters, imaginative dream worlds, terrifying yet fascinating monsters, evocative music, and fluid animation that brings the surreal setting to life. This artistic ambition, combined with innovative gameplay mechanics, positions HIPS N NOSES as a potential standout title in both the café simulation and roguelike genres.

Global Ambitions and Industry Presence

PepperStones is preparing an ambitious marketing push for HIPS N NOSES, with plans to showcase the game at major international gaming events including ChinaJoy in China, gamescom in Germany, and BIC (Busan Indie Connect Festival) in South Korea. These appearances will provide crucial opportunities to build awareness among diverse gaming audiences and establish connections with potential publishing partners. The studio is developing the game for both PC and console platforms, indicating their intention to reach the widest possible audience with their creation.

The decision to host a Reddit AMA demonstrates the team’s understanding of modern indie game marketing, where direct community engagement can build passionate fanbases before a game even launches. By openly discussing not only their current project but also the broader challenges of indie development, international marketing, and running a small studio, PepperStones is positioning themselves as transparent and approachable developers. This approach has proven successful for numerous indie studios that have cultivated dedicated communities through authentic communication and willingness to share both successes and struggles throughout development.

Expert Opinion: HIPS N NOSES represents an intriguing convergence of gaming trends, combining the enduring popularity of cozy management simulations with the replayability of roguelike mechanics. As the indie game market becomes increasingly competitive, titles that successfully blend multiple genres while maintaining strong artistic identity tend to achieve breakthrough success. PepperStones’ strategic approach to international marketing and community building suggests they understand the current landscape, and their July 2026 demo launch will be a critical test of whether their unique vision resonates with global audiences seeking fresh gaming experiences.

Post navigation

Previous: Kholin Echo Battles It Out to Win The Very Big Indie Pitch at PGC Barcelona 2026
Next: DragonSword: Awakening Players Face D3D12 Crash Issues – Developer Acknowledges Known Bug and Offers Workaround

Recent Posts

  • The Walking Dead Fan-Favorite Character Officially Returns In New Season
  • BioWare Veteran Mark Darrah Declares Dragon Age Franchise Likely Dead, Suggests Complete Reset Needed for Revival
  • Arena Breakout: Infinite Unleashes Massive Ban Wave: Over 11,000 Cheaters Penalized in Two-Week Crackdown
  • Xbox and Ubisoft Announce Cross-Device Gaming Partnership Allowing Free Game Access Across Console and PC
  • Silent Hill: Townfall Might Be Exactly What the Series Needs

Categories

  • Business / PC Market
  • Games / Discussions / Top
  • Price Comparison / Discounts
  • Reviews
  • RPG / Single-Player
  • Survival / Indie
  • UK / PC

You may have missed

The Walking Dead Fan-Favorite Character Officially Returns In New Season
  • RPG / Single-Player

The Walking Dead Fan-Favorite Character Officially Returns In New Season

Sandie Doretta July 29, 2026
BioWare Veteran Mark Darrah Declares Dragon Age Franchise Likely Dead, Suggests Complete Reset Needed for Revival
  • Price Comparison / Discounts

BioWare Veteran Mark Darrah Declares Dragon Age Franchise Likely Dead, Suggests Complete Reset Needed for Revival

Sandie Doretta July 29, 2026
Arena Breakout: Infinite Unleashes Massive Ban Wave: Over 11,000 Cheaters Penalized in Two-Week Crackdown
  • RPG / Single-Player

Arena Breakout: Infinite Unleashes Massive Ban Wave: Over 11,000 Cheaters Penalized in Two-Week Crackdown

Sandie Doretta July 29, 2026
Xbox and Ubisoft Announce Cross-Device Gaming Partnership Allowing Free Game Access Across Console and PC
  • Price Comparison / Discounts

Xbox and Ubisoft Announce Cross-Device Gaming Partnership Allowing Free Game Access Across Console and PC

Sandie Doretta July 29, 2026